Difference between revisions of "Weaponry"

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(Explosives)
(Spears)
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| 2-6
 
| 2-6
 
| ?
 
| ?
| None.
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| A good beginner's weapon, slightly higher minimum damage then the Military fork. Can usually be bought at Ammu-Nation
 
|-
 
|-
 
! Military Fork
 
! Military Fork
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| 1-6
 
| 1-6
 
| ?
 
| ?
| None.
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| Good beginner weapon, slightly lower minimum damage then the sharp pole, but can be used to grind for longer. Can usually be bought at Ammu-Nation
 
|-
 
|-
 
! Infected Syringe
 
! Infected Syringe
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| 1-7
 
| 1-7
 
| ?
 
| ?
| None.
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| Crackheads use these now. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.  
 
|-
 
|-
 
! Spike Spear
 
! Spike Spear
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| 4-10
 
| 4-10
 
| ?
 
| ?
| Your basic bread and butter grinding weapon.
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| A great weapon but rarer then the others. Don't expect to find one unless you're in a good corperation.
 
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! Wooden Stake
 
! Wooden Stake
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| 1-15/1-6
 
| 1-15/1-6
 
| ?
 
| ?
| None.
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| Much lower minimum damage then it's non-rusty counterpart but it makes up for it with higher max damage and ease of location. One spawns outside of Edith's farm.  
 
|-
 
|-
 
! Large Scythe
 
! Large Scythe

Revision as of 22:31, 2 June 2010

These are (some of) the weapons used for skills in Hellmoo.

Please edit if there are missing items but check with admins or players as to which position they go in.


They are sorted by the 'Raw' attribute and then by min base damage.


Speed and non-base damage differ based on your stats and skills, so they are a bit more difficult to obtain.

(You'd need to check them while being an orphan to get the raw values.)

Additional data available at Weapons (Programming). I'm not sure how reliable those are though.

Damage Types

Type Associated weapons Critical effects
Beat Clubs, hammers, axes, blunt weapons. Can break limbs, hitting broken limbs can put the target into shock.
Slash Swords, axes, edged weapons. Can cause bleeding.
Stab Spears, pointed weapons. Can cause bleeding.
Bullet Pistols, rifles. Can cause bleeding.
Burn Flame chains, fire, lasers and plasma. Can cause burning.
Electricity Blacklashes and flashwhips, lightning, toaster in water. Can both cause stuns and burning.
Acid Venomous whips, sagebrushes. Can cause shock.
Radiation Abom claws, sharpened fuel rods. Can cause burning and inflict rads. Unsoakable
Wasting Waster shells, ectoblast ammo. Can cause burning and inflict rads. Unsoakable.
Cold Very few things do cold damage. Can cause cold. Unsoakable by armor.
EMP Crystal spikes, illuminol clips, EMP shotguns, proton packs, EMP weapon mods. Can cause mental diseases in high-focus players.
Bleed Sonic scalpels, chainsaws, chudstopper ammo. Can cause the bleed status affect. Unsoakable.
Laser Lasblasters, laspistols, etc. Can cause burning. Not soaked by much, if any armor.

Parry Classes

Name Icon Notes
Non-parrying - Does not parry, and cannot be parried. Also ignores dodge in respects to hitting.
Class 0 Can only parry other PC0 weapons.
Class 1 * Can parry PC0 and other PC1 weapons.
Class 2 ** Can parry PC0, PC1 and PC2 weapons.

Fists

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Fist 0-4 1 3.8 Beat 1-3 20% That's what you are using if you don't wield any weapon.
Powerglove 1-2 1  ? Beat/Slash 1-2/1-1  ? A terrible weapon, don't bother with them.
Chunk of brick 1-3 1 6.2 Beat 1-6 15% Get these by punching a cinder block until it breaks.
Pair of screw drivers 1-3 2  ? ** Stab/Beat/Slash 7-17/4-9/1-5 30%/15%/0% Only gettable in the colloseum, and you can't take them out.
Knuckle Buster 3-5 1 3.8 Beat 3-6  ? Your bread and butter fist. Most fist users who don't go ripper/abom will spend a lot of time with these.
Claw (Ripper) 3-5 2  ? Slash/Stab 3-7/0-6  ? Replace your regular fists. You can butcher and fish with them, but not fondle or wank without hurting yourself or the target.
Uru pounders 3-6 2  ? Beat 3-7  ? Weighs 6kg.
Claws and fangs (Abom) 3-6 2  ? Slash/Stab/Radiation 3-7/3-7/2-5 30%/30%/10% Bad fuckin' ass. Scales awesomely with brawn.
Punch knife 4-6 1  ? Stab 1-6  ? None.
Jawbreaker 7-* 1  ? Beat 3-9 35% The high end PvP weapon of choice. Defines fists - fast, good damage, and random stuns. Used to be a lot better.
Tesla Gauntlets 7-8 2  ? * Electric/Beat 8-20/2-8  ? Slower than Jawbreakers, but has a parry class of one and does shock damage, which most armors don't soak. Also, their damage scales off raw rather than brawn.
Edison Gauntlets 7-8 2  ? * Electric/Beat 5-14/5-15  ? Similar to Tesla Gauntlets. Slower and harder hitting.
Claws (Zombie)  ?  ?  ?  ? Slash 1-8 2% Scales insanely well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting.
Claws (Chud)  ?  ?  ?  ? Slash 1-8 2% Might be the same as zombie claws, without giving rot on hitting.

Clubs

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Thighbone 0-2 1  ? * Beat 1-4  ? None.
Nail mace 0-2 2  ? * Beat/Stab 1-4/1-2  ? None.
Crowbar 0-2 1  ? * Beat 3-5  ? None.
Spiked board 0-2 1  ? ** Beat/Stab 1-5/1-3  ? None.
Spoon 1  ?  ?  ? Beat  ?  ? Can be found in prison, and can be crafted into a shank.
Fine walking stick 1-3 1  ? * Beat 1-1  ? None.
#217 pipewrench 1-3 1  ? * Beat 1-3  ? You need one to fix FC's broken, gay infrastructure.
Truncheon 1-3 1  ? * Beat 1-4  ? None.
Pipe 1-3 1  ? * Beat 1-5  ? None.
Baseball bat 1-3 1  ? * Beat 1-6  ? None.
Sagebrush stick 1-3 1  ? * Acid 2-5  ? These do an unusual damage type. They're also one handed.
Lightweight pickaxe 1-3 1  ? ** Stab/Beat 2-6/1-2  ? None.
Pickaxe 1-3 2  ? ** Beat/Stab 1-5/3-8  ? None.
Sledgehammer 1-3 2  ? * Beat 4-15  ? Good for door bashing, too slow for combat.
Softball bat 3-5 1  ? * Beat 4-9  ? None.
RIP-4 combat shiver axe 3-5 1  ? * Slash 6-25 35% The Punisher drops these.
Nunchaku 4-6 1  ? * Beat 1-4  ? None.
Slam bat 4-6 2  ? * Beat 6-8  ? You can get these for free from hepcats.
Shock baton 4-6 1  ? * Beat/Electric 3-8/4-9  ? None.
Fire axe 4-6 2  ? * Slash/Beat 5-12/2-8 50% From firemen. Has a large tohit penalty, making them fairly useless in high-end combat.
Pimp cane 5-7 1  ? Slash/Beat 3-10/1-4  ? Does slash damage, making them good for zombies.
Santa cane 5-7 1  ? Slash/Beat 3-10/1-4  ? A reskinned pimp cane.
Crime stick 5-7 1  ? * Beat 3-13 20%? Very powerful, and one handed.
Piston hammer 7-*  ?  ? ** Beat/Elec  ?  ? High-end club of choice. Combustors are usually preferred over these.
Combustor hammer 7-* 2  ? ** Beat/Burn 6-15/3-6  ? High-end club of choice. Usually preferred over pistons.

Whips

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Electrical cord 0-2 1  ? * Beat/Slash 1-2/0-2  ? Scavvable in gangland.
Riding crop 1-3 1  ? Beat 1-3  ? None.
Antenna whip 1-3 1  ? Beat/Slash 1-5/1-4  ? Your grinding whip of choice. Effective against most early game mobs (chuds, chobos, crackheads, etc)
Leather whip 1-3 1  ? Beat/Slash 1-5/1-6  ? None.
Venomous lash 3-5 1  ? * Acid/Slash 3-8/1-3  ? An unusual damage tpye, but otherwise not that interesting.
Link whip 4-* 2  ? ** Beat 4-8  ? None.
Flame chain 5-7 2  ? ** Burn/Beat 6-11/2-7  ? Great weapon, fire damage kills lots of stuff real well and it also defends well thanks to PC2. Use this to farm ice yetis, ghosts, and anything else not invulnerable to fire.
Razorchain 6-* 2  ? * Slash/Bleed 6-10/1-1  ? None.
Blacklash 7-* 1  ? * Electric/Slash 5-9/1-3  ? Skip these and go straight for flash whips.
Flash whip 7-* 1  ? * Electric 6-12  ? The best whip. Dual wield these and max out your speedcap and you can kill anything up to and including large dinos.

Spears

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Sharpened Chopstick 0-1 1  ? * Stab 1-1  ? Improviseable.
Sharp Pole 0-2 2  ? ** Stab 2-6  ? A good beginner's weapon, slightly higher minimum damage then the Military fork. Can usually be bought at Ammu-Nation
Military Fork 1-3 1  ? Stab 1-6  ? Good beginner weapon, slightly lower minimum damage then the sharp pole, but can be used to grind for longer. Can usually be bought at Ammu-Nation
Infected Syringe 1-3 1  ? - Stab 1-3  ? Infects whoever it hits with Ebola. Incredibly prone to permanently breaking, outside of the standard weapon condition system.
Signpost Spear 1-3 2  ? ** Stab 1-7  ? Crackheads use these now. They do slightly better damage then the other two common beginner's spears but you'll have to craft or find one since Ammu-Nation doesn't usually sell them.
Spike Spear 1-3 2  ? ** Stab 4-10  ? A great weapon but rarer then the others. Don't expect to find one unless you're in a good corperation.
Wooden Stake 4-6 1  ? ** Stab 1-7  ? These autocrit against vampires. You can get them from any vampire slayer other than Hawthorn.
Slaver Spear 5-7 2  ? ** Stab 5-15  ? None.
Light Assegai 5-7 2  ? ** Stab 6-11  ? None.
Assegai 5-7 1  ? * Stab 6-12 30% None.
Rusty Scythe 5-7 2  ? ** Slash/Stab 1-15/1-6  ? Much lower minimum damage then it's non-rusty counterpart but it makes up for it with higher max damage and ease of location. One spawns outside of Edith's farm.
Large Scythe 5-7 2  ? ** Slash 6-12 30% Excellent damage, but a little slow.
Abossegai 5-7 1  ? * Stab 7-14 40% Same as a assegai. Comes premodded with a balanced grip, sharpening kit and monowire serrator.
Luftspeer 5-7 1  ? ** Slash/Stab 2-7/1-10 30%/20%? Comes premodded with a balanced grip, sharpening kit and monowire serrator.
Ancient Trident 6-8 2  ? ** Electric/Stab 1-10/1-10  ? Existed ingame only due to a quirk with toxic dump freak weapon selection, good luck finding one that isn't pre-owned.
Garden Weasel 7-* 2  ? ** Slash 8-13  ? The former king of spears, and still very good. These actually exist irl, look up a picture of one if you feel like wincing in sympathetic pain.
Chainsaw lance 8-* 2  ? ** Slash/Bleed 5-16/4-8 35% Craftable, or from Hawthorn.
Pitchfork  ?  ?  ?  ?  ?  ?  ? Basically a reskinned rusty scythe.
Metal pole  ?  ?  ?  ?  ?  ?  ? None.
Zap Brannigan OFF 10-* 2  ? ** Stab  ?  ? The best spear, but not easy to aquire.
Zap Brannigan ON 10-* 2  ? ** Stab/Elec  ?  ? The best spear, but not easy to aquire. Requires power adapters to use.

Blades

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Rebar Sword 0-2 1  ? * Slash 2-7 20% None.
War Saw 0-2 1  ? * Slash 3-8  ? Not to be confused with Chainsaw.
Plywood Sword 1-2 2  ? * Beat 1-1  ? These can break permanently outside of the weapon condition system, so they're actually not too good for grinding.
Spork 1-2 1  ? * Stab 1-3  ? None.
Fork 1-2 1  ? * Stab 1-3 5% Fatalities become a lot more interesting.
Butane torch OFF 1-3 1  ? Beat 1-3  ? None.
Butane torch ON 1-3 1  ? Burn 10-15  ? Needs a butane canister to operate. However, the butane runs out quite quickly.
Switchblade 1-3 1  ? Stab 1-4 35% None.
Razor blade 1-3 1  ? * Slash 1-4  ? None.
Cutting Knife 1-3 1  ? * Stab 1-5  ? Gives a bonus to butchering corpses.
Butcher Knife 1-3 1  ? * Stab 1-5 15% Gives a bonus to butchering corpses.
Ceremonial dagger 1-3 1  ? * Stab 1-5 10% Cultists and satanists have these.
Flint Knife 1-3 1  ? * Slash 1-5  ? Craftable.
Combat knife 1-3 1  ? Stab 1-5  ? Cheap and shitty.
Boxcutter 1-3 1  ? Stab 1-6  ? None.
Machete 1-3 1  ? * Slash 1-6 20% None.
Shiv 1-3 1  ? * Slash/Stab 1-2/2-4  ? Make this from a spoon in prison.
Poison Pick 1-3 1  ? Stab 3-9 40% Gotten from Hepcat Jack in Maas Neotek. Can infect whoever it hits with Ebola, also can break permanently at random. Also has the highest critical chance of all the blades
Fine Wakizashi 1-3 1  ? * Stab/Slash 2-7/1-2  ? Hepcats drop these.
Sonic Scalpel 1-3 1  ? Bleed/Slash 3-5/1-3 15%/5% Bleed damage ignores armour. Hepcats drop these.
Heavy Sword 1-3 2  ? ** Slash/Beat 3-5/3-5  ? Only BLADE in the game that can have a force enhancer kit installed on it. Still sucks though.
Crystal Spike 1-3 1  ? * Beat/EMP 1-5/5-8  ? Deals EMP damage, making them the blademans ghost killing weapon of choice.
Chainsaw 1-3 2  ? ** Slash/Bleed 3-13/2-4  ? Decent damage, but very slow.
Gas-Powered Chainsaw OFF 1-3 1  ? * Slash/Bleed 5-10/2-4  ? Needs fuel to start-up.
Gas-Powered Chainsaw ON 1-3 1  ? * Slash/Bleed 7-14/2-5  ? Too slow, don't bother.
Ice pick 2-4 1  ? Stab 2-4  ? None.
Katana 2-4 1  ? * Slash 4-11  ? For free from the gatekeeper at Kakuri.
Huge scissors 3-5 1  ? * Stab 4-9  ? None.
Fine Katana 4-6 1  ? * Slash 6-15 22% The best one-handed blade. Very fast and good damage. One-time quest reward.
Lotus Nodachi 4-6 2  ? ** Slash/Stab 4-8/6-10 35%/20% One-time quest reward.
Hosaka Daikatana 6-8 2  ? ** Slash/Stab 9-14/3-6  ? Gotten from Usagi Yojimbo the rabbit samurai in Necropolis.
Bruce Springsteel 6-8 2  ? ** Beat/Slash/Stab 6-12/7-10/2-4 15%/30%/30% Slow, but impressive damage.
Boss Springsteel 7-* 2  ? ** Beat/Slash/Stab 1-5/9-17/3-5  ? Does better damage than a bruce, but is slightly slower.
Ripper Blade 1-3  ?  ? * Beat/Slash 5-8/3-10 10%/0% Exists only in the Quake Dream.
RIP-9 Shiver Sword OFF 10-*  ?  ? ** Slash 2-7  ? Needs to be turned on to be useful.
RIP-9 Shiver Sword ON 10-*  ?  ? ** Slash 8-27  ? Needs a power cell to operate. Arguably the strongest weapon available.

Pistols

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Ammo Notes
AirSoft target pistol 0-1 1  ? - Shot 1-1  ? Pellet clip Basically useless for everything but grinding your first pistol raw.
Needler 1-3 1  ? - Stab 1-1 0% Curare dart clip These things actually take needle clips, despite what appraising it says.
.22 Revolver 1-3 1  ? - Shot 2-5  ? .22 speedload None.
Powersquirt 1-3 1  ? - Acid 2-7  ? Powersquirt clip Useful against ghosts. Also one of the few pistols actually useful against zombies due to their hilariously high bullet soak.
Powersquirt 1-3 1  ? - Acid/EMP  ?  ? Illuminol clip More useful against ghosts than with acid powersquirt clips.
Powersquirt 1-3 1  ? -  ?  ?  ? Freakbile clip Does impressive damage, but a massive pain to craft the ammo.
Rusty old .38 caliber revolver 1-3 1  ? - Shot 4-8  ? .38 speedload Liable to explode.
Snubnose .38 revolver 1-3 1  ? - Shot 4-8  ? .38 speedload May accept .357 speedloads.
Fletchette Pistol 1-3 1  ? - Slash 3-10  ? Fletchette clip None.
Defender 6mm pistol 1-3 1  ? - Shot 5-12  ? 6mm None.
Kel-Tec P11 9mm 1-3 1  ? - Shot 7-15  ? 9mm None.
Lizard Gun 1-3 1  ? - Shot 1-20  ? .40 slug A gimmick weapon. Single shot.
9mm Beretta 2-4 1  ? - Shot 7-15  ? 9mm Your bread and butter grinding weapon for some time.
Walter P99 2-4 1  ? - Shot 7-15 20% 9mm From Pegleg Pete's. Don't bother.
.44 magnum 2-4 1  ? - Shot 9-17  ? .44 speedload Good damage with handloads (close to that of a desert hawk).
Sawn-Off Shotgun 2-4 1  ? - Beat/Slash/Shot 5-15/5-15/5-15  ? Shotgun shell Can be switched to single or double fire mode. Double fire still only fires one shell, but does more damage. This will break, a lot.
.357 revolver 4-6 1  ? - Shot 6-12 30% .357 speedload Accepts .38 speedloads also.
TT-77 5-7 2  ? - Shot 5-18  ? 14.5mm Too slow and damage is too low.
Rusty .71 Desert Hawk Revolver 5-7 1  ? - Shot 8-30  ? .71 speedload Indistinguishable from the non-rusty one through name alone. Always look/app before you purchase. Liable to explode. Ammo isn't buyable and a huge pain to craft.
.71 Desert Hawk Revolver 5-7 1  ? - Shot 8-30  ? .71 speedload Indistinguishable from the rusty one through name alone. Always look/app before you purchase. Requires a ridiculous amount of brawn to speedcap. Ammo isn't buyable and a huge pain to craft.
Samaritan 5-7 1  ? - Shot/Explosion 16-40/3-15  ? .92 speedload Good damage if you can get a shot off, the Samaritan is very slow. Use this for aiming at people's heads or at doors.
Inferno pistol 5-* 1  ? - Burn 5-15  ? Napalm canister The only pistol to do burn damage. Ammo is a scavengable and a huge pain to collect.
12mm FlugHammer Identical to the 12mm Hammerhead. Comes premodded with a laser sight, recoil supressor and propellant enhancer.
12mm Hammerhead 6-8 1  ? - Shot 8-24 35% 12mm clip The best easily available pistol weapon, and can be fitted with the full auto option for massive damage.
12mm Hammerhead 6-8 1  ? - Shot 10-24 30% Cop/Swatkiller clips The best easily available pistol weapon, and can be fitted with the full auto option for massive damage.
12mm Hammerhead 6-8 1  ? - Shot/Bleed 6-26/2-4 32%/20% Chudstopper clips The best easily available pistol weapon, and can be fitted with the full auto option for massive damage.
Lasblaster 5-7 1  ? - Laser 8-10  ? Atomicell Laser damage isn't soaked by many things. Getting the parts together for the ammo can be a little annoying, however.
Viper 12mm  ?  ?  ?  ?  ?  ?  ? 12mm Identical to a hammerhead, but more accurate and slower.

Rifles

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Ammo Notes
10/22 rifle 0-2 2  ? - Shot 3-6 25% .22 speedload None.
M100 rifle 1-4 2  ? - Shot 7-14 15% 6mm None.
American-180  ? 2  ? - Shot 2-6  ? .22 pancake Grinding rifle of champions.
Pump shotgun 1-3 2  ? * Beat/Slash/Shot 5-15/5-15/5-15  ? Shotgun shell Too slow to be competitive. Good for aiming.
EMP shotgun 1-3 1  ? - EMP 2-7  ? Energy cell For killing ghosts. With ectoblast cells, also for killing people.
Riot gun 3-5 2  ? * Beat/Slash/Shot 5-15/5-15/5-15  ? Shotgun shell The best shotgun, which isn't saying much. Use waster shells against everything but aboms. One of the few guns you can actually parry with, which may or may not throw people off-guard.
Rusty AK-7 rifle 4-6 2  ? - Shot 10-18  ? 7.62mm burst Cheaper alternative when making AR-17 rifles. Can be switched to single or burst mode. Liable to explode.
AK-7 rifle 4-6 2  ? - Shot 10-18 20% 7.62mm burst Can be switched to single or burst mode.
AK-7 rifle 4-6 2  ? - Shot 17-27 25% 7.62mm handloads burst Can be switched to single or burst mode.
Tommy gun 5-7 2  ? - Shot 7-20  ? .45 drum Can be switched to burst or auto mode. Ammo is extremely rare.
AR-17 rifle 5-7 2  ? - Shot 10-18  ? 7.62mm Identical to the AK-7, but more accurate and slower.
bullpup rifle 7-* 2  ? - Shot 17-27  ? 5.8mm burst Generally considered the king of rifles.
bullpup rifle 7-* 2  ? - Shot  ?  ? 5.8mm handloads burst Generally considered the king of rifles.
wasteland bullpup 7-* 2  ? - Shot 5-20  ? 5.8mm None.
Harpoon rifle  ?  ?  ?  ?  ?  ?  ? Harpoon Clip Harpoon Clips do not exist, useless.
Sniper rifle  ?  ?  ?  ?  ?  ?  ? Sniper round Sniper ammo is extremely difficult to find, the weapon itself has a high skill and is very slow but it does huge damage
Vector carbine  ?  ?  ?  ?  ?  ?  ? 9mm Clip None.
Plasma rifle 10-* 2 caps around 5.6 at 18 brawn. - Burn 25-35  ? Plasma Bottle Slow, but extremely high damage. Don't try to use this against people wearing leech-hide.
Quakegun 1-3 2  ? - Shot 5-30 50% Quakegun Hopper Exists only in the Quake Dream.
Shotgun (Quake) 1-3 2  ? * Beat/Slash/Shot 5-15/5-15/5-15 10%/10%/10%  ? Exists only in the Quake Dream.
Big 'ol Test Gun  ?  ?  ?  ?  ?  ?  ?  ? Good luck trying to find one of these.
Red Rider BB rifle 14-* 1  ? - Shot 0-0  ? Pellet clip Good luck trying to find one of these. Spawned on four-arms for a while due to a bug.

Firearms - Mod Table

Here is a mod table for all firearms. Credit goes to Twerp for this.


Flails

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Sock with a half-brick 1-3 One 5.1 - beat 1-10  ? None.
Sack of doorknobs  ?  ?  ?  ?  ?  ?  ? None.


Throwing

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Shuriken 1-3 1  ? - Stab 2-6  ? None.
Soda Can >  ?  ? - Beat  ?  ? None.
Flaming school bus >  ?  ? - Explode  ?  ? An admin weapon.

Science

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Ammo Notes
Proton pack 4-8 2  ? - EMP 2-7  ? MK1 Energy Cells Useful for busting ghosts and not much else.
Proton Pack (Ectoblast) 4-8 2  ? - EMP/Cold/Waste 15-27/14-18/13-15 25%/10%/10% Ectoblast Cells Incredibly powerful, nothing soaks waste damage.
Disruptor  ?  ?  ?  ? Explode 50-60  ? Disruptor Power Pack Absurdly Slow. May blow up with low science skill. Nigh-useless in any form of combat whatsoever, basically a joke weapon. Good for tearing down doors, pointless as hell otherwise.

Fishing

Name Raw Hands Speed Parry Damage Type Base Damage Crit% Notes
Bamboo fishing pole 1-3 1 4.8 - Stab 1-3 0.45 None.
Wood fishing pole 1-3 1 4.8 - Stab 1-3 0.45 None.
Carbon fishing pole 1-3 1 4.8 - Stab 1-3 0.45 None.


Explosives

Name Effects Notes
EMP grenade EMP damage Kills ghosts and robots, but has little effect otherwise.
THC grenade Getting high Enough weed can make someone pass out, but gas masks protect completely and the dosage from a single grenade isn't that high.
Cheap firecracker Explosion Very weak explosion. Use for bombs grinding.
Giant firecracker Explosion None.
Molotov cocktail Explosion+Fire Can be crafted by the metric asston. However, these will explode in your hand. A lot.
Pipe bomb Explosion Can be used to make suicide vests/belts and landmines. You can also take apart suicide belts to get these.
Cherry bomb Explosion From mountain pass bandits.
Metal Suitcase Explosion WMD (Multi-room explosion).
Clusternuke pellet Explosion+Radiation WMD (Multi-room explosion). Kills anyone.
Dirty Bomb Explosion+Radiation WMD (Multi-room explosion).
Rapenade Rapinex (getting horny) Gas mask protects from the gas.
Smoke bomb Reduces weapon accuracy and increases fleeing success rate Great alternative to spew.
Psychotropic grenade Induces Fear Like a Hideous Freak's Scare ability.
Chlorine Bomb Fucking people's eyes up None.
Landmine Explosion Explodes when someone enters the room. Leave a bunch of these in the house of someone you just robbed to rub salt in the wounds. Also, leave them inside the huey and the osprey.
Gangland Mines Explosion Two types: Splat and Buster, the first is the weaker. Only work in gangland. Place outside Panopticon prison for giggles.
Remote Mines Explosion A mine that can be remotely detonated via ham radio. Use these in combination with a stickycam to watch your apartment and then gib robbers when they break in. Then go home and collect their stuff.