Difference between revisions of "Corporations"

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===Money making methods===
 
===Money making methods===
*[[PlayerContracts|Contracts]] are probably the simplest way to make money, as they automatically pay you for killing certain enemies.
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*[[Contracts|Contracts]] are probably the simplest way to make money, as they automatically pay you for killing certain enemies.
 
*If you have a DNI implant and a suitable skill in hack, you can hack gangland cameras for money payout every game day. You as the hacker will receive the same percentage cut on camera payouts as you would for working contracts... eg rate of 0.7
 
*If you have a DNI implant and a suitable skill in hack, you can hack gangland cameras for money payout every game day. You as the hacker will receive the same percentage cut on camera payouts as you would for working contracts... eg rate of 0.7
 
*Corporations can also rent shops in the galleria, they can then assign a gangland citizen to work the counter which the CEO can then stock with goods to sell, the profits from these sales go directly into the corporate funds.
 
*Corporations can also rent shops in the galleria, they can then assign a gangland citizen to work the counter which the CEO can then stock with goods to sell, the profits from these sales go directly into the corporate funds.

Revision as of 23:46, 31 October 2011

Corporations are a big part of HellMOO life, whether you are an employee manager or CEO you are likely to be involved in corporate operations often in day to day play. This article will deal with most aspects of corporations.

Overview of Corporations

In HellMOO players can join corporations, which are similar to guilds or clans in many other games. There are many advantages and few disadvantages to being a member of a corporation, the primary advantage being MONEY. Being in a corporation allows you to work 'contracts' for money, whether they are tracking contracts or killing contracts a player at any level in a corporation will be able to earn easy money for what is often simply training their skills. A list of the top 10 most wealthy corporations in the game, and the top 10 largest (in terms of active members) corporations can be found in City Hall (CH on the map).

Corporate Commands

Several new 'commands' are unlocked when you create or become a member of a corporation, these are:

  • c: this is a chatnet for members of your corporation only, using the syntax c <text>

eg: c hello faggots

This is used to privately talk, scheme or whine at the rest of your corp

Commands associated with this are corpnet on and corpnet off to toggle between listening to the channel or not.

  • Corp: using this command brings up a summery sheet of your corp's current status, it includes the name of the corp, its abbreviation, the corps message of the day, current corporate cash stockpile, the CEO, a list of managers, employees and inactive employees. The corporate pay rate (this is what percentage of a contracts pay out actually goes into your pocket). Three useless things involving payout, a function that doesn't work. And a list of contracts, owned assets and controlled cameras.
  • Corpwho; this shows a list of all online corp members, how long they have been idle for, their location and their doing message.

For example:

Player               Corp   Idle Area            Doing                       
Dr.Crowley           JI     0s   freedom city    Me, with my portal gun
  • Corp Contracts: this brings up a more detailed list of all the contracts currently signed by your corporation.
  • Corp help: brings up a list of all the corporate commands, mostly useful for the CEO as many of them can only be used by them.

Employees

So, you are thinking about, or have recently become, someone affectionately referred to as a 'corpslave'

The way a corporation treats its employees generally falls under two broad categories

  • Goon corps: they will generally treat an employee as a means to making Elite Hellmoo Players. They provide their members with expanded resources, learning and the assurance of strength in numbers. Join this type of corp if you want to enjoy the game for the game while not being a total scrub.
  • Gameplay Corps: these are corporations who will take on young new players, train them and help them with advice and often equipment, in exchange for long lasting servitude and loyalty. Join this type of corp if you want to just play casually, or are a Furry.

What is asked of an employee varies greatly between different corporations, but in general the day to day requirements of an employee are fairly simple. If you are low level, generally still with an N not much will be asked of you, you will generally be able to train, probably working on crack-head contracts for 90$ a kill.

If you are not a 'noob' the requirements often include:

  • being called to fight for the corporation
  • making money for the corporation by working contracts
  • acting as a sex slave for the managers and CEO
  • keeping back-talk to a minimum and amusing antics to a maximum
  • assisting other lower level employees with training

Overall being an employee can be a very good prospect for many players, especially those who cant be bothered managing or running their own corporations, and would rather an easy way to make money and have some fun in the corp. For those ladder climbers, the prospect of promotion to management is always a nice incentive to stay in the corp and stay loyal.

Managers

The role of a manager is more diverse then that of an employee, despite the fact that they really are just glorified employees themselves. A manager is simply an employee that a CEO has promoted using the command corp promote 'name' and they can be demoted back to a regular employee just as easily with the command corp demote 'name'

As a manager you are expected to perform all the functions of an employee but are gifted with a few more commands. corp hire 'name' and corp fire 'name' are probably the most powerful of these commands, but the ability to sign contracts is also very important. Managers are tasked with managing employees (what a surprise), overall this generally breaks down into two tasks

  • Ensuring that appropriate contracts are signed and active for the employees
  • Helping out employees with questions or game play issues.

Generally a CEO will not appreciate a manager hiring or firing employees without express permission, so it is not recommended to do either of these things unless it has been previously discussed with the CEO.

This is possibly the best position to be in if you are a higher level player who wants maximum freedom and money making potential, without the bother of running a corp and the costs associated with it. This is due to the fact that managers can buy and sign any contract they require.

Managers are also in a position to do a corp takeover using that command, and replace an inactive CEO. They can also be selected as a 'successor' for if or when the current CEO decides to move on.

The CEO

Either you have just successfully taken over a corp, or been put in the position after the previous CEO has left (assuming you were named the successor) or you have just started your own corporation, the result is the same, you are now the CEO of a corporation.

Being the CEO of a corporation can be the most demanding and most rewarding of all the positions in a corporation, but it does have pros and cons.

As the CEO you have ultimate power over the corp, you can hire or fire anyone, promote or demote managers at will, but at the same time you have to deal with all the problems of those below you, as well as deal with corporate costs that may be associated with any assets the corporation owns.

It is advisable to have at least a few members in your corporation as a CEO, a lone CEO in a 1 person corp is discouraged by the fact that contracts have a far lower total payout and timespan when activated in a corp with few active members.

The CEO can also set the corporations Jingle (the song that plays from various corporate vending machines) and the MOTD (the message of the day shown in the corp screen)

Pros and Cons

Here is a quick list of some of the advantages and disadvantages of belonging to a corporation:

Pros

  • You have ultimate power and freedom in the management of the corporation
  • You can pretty much do whatever you want to your employees
  • You have a 'private army' if your employees are loyal
  • The employees make YOU money, through the 'cut' the corp receives from contract work.
  • You have access to the corporate funds through the corp deposit 'ammount' and corp withdraw 'ammount'
  • You can purchase corporate HQ's, which can be used for you or your corp. these generally have high security
  • Will gain all the money from any 'protection contracts'

Cons

  • You may end up with more expenses, buying contracts, paying corporate HQ rents, buying equipment for employees, stocking corp supplies.
  • You have to deal with sometimes very annoying and stupid employees
  • if you have managers, you cant go idle for 3 days without the risk of a corporate takeover
  • If you start the corp, you have to build it up, gather employees in the first place, pay for corporate expansion contracts etc.
  • Being a CEO can attract unwanted attention from other corporations CEO's and employees, CEO's are generally higher level players, so are sometimes targeted so another player can prove superiority.
  • Your precious game play time may be eaten up dealing with the pathetic problems faced by your generally incompetent employees.

Other Corporate Considerations

A few things to keep in mind regarding corporations:

Money making methods

  • Contracts are probably the simplest way to make money, as they automatically pay you for killing certain enemies.
  • If you have a DNI implant and a suitable skill in hack, you can hack gangland cameras for money payout every game day. You as the hacker will receive the same percentage cut on camera payouts as you would for working contracts... eg rate of 0.7
  • Corporations can also rent shops in the galleria, they can then assign a gangland citizen to work the counter which the CEO can then stock with goods to sell, the profits from these sales go directly into the corporate funds.

Combat/risks

It can often be dangerous to join a corporation that has enemies, you will be targeted and killed merely for being a member, but this is a risk of the easy money/corp situation.

A lot of fun can also be had in corporate conflict, banding together with groups of players for PVP battles or theft raids can be highly amusing

Tougher opponents (such as the Kraken) can be handled by a group of corp members, this sort of thing is generally hard to organize if you aren't in a corp.

Miscellaneous information

  • Contract value increases based on the number of active members in the corp. This effects the time a contract is active for after signing, and the total payout on the contract. For example, a crackhead contract will have a total value of $5000 with 5 active members and $5500 with 6 active members.
  • A corporation who buys a corporate headquarters in corpclave will have all its members automatically scanned into the corpclave gate lock.
  • Soda contracts can be signed and deployed in squares almost anywhere in the world as long as they are 2 squares away from another machine. NPC's will buy soda from the soda machine and the corporation will receive all the proceeds. Soda machines can break however and will require someone in the corp to repair them back to tip-top shape.
  • Corporations can also rent shops in the galleria, they can then assign a gangland citizen to work the counter which the CEO can then stock with goods to sell, the profits from these sales go directly into the corporate funds.