Difference between revisions of "Camelfat"

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Located in a spot in the [[Sea of Dunes]], Camelfat is a [[mutation]] that greatly reduces the rate at which you get thirsty, and causes drugs (and rads) to move very slowly through your system. It is mutually exclusive with [[Iron Liver]].
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Camelfat is a [[mutation]] that reduces a mutant's rate of thirst, and the speed that drugs and other effects pass through their system. Camelfat is a very unpopular mutation; it has been indirectly nerfed several times, and is incompatible with [[Iron Liver]], an outright superior mutation.
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== Location ==
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Camelfat's mutation tile is on the very first tile of the [[Sea of Dunes]]. Being deep in the desert, hot weather gear and radiation protection are required to reach it. At night, a light source will be necessary as well.
  
 
== Advantages ==
 
== Advantages ==
 
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* '''Next to no thirst.''' Camelfat mutants never have to worry about thirst, and can get by drinking from water sources in zones rather than carrying water. This is a minor quality of life boost, and also indirectly reduces the mutant's time spent peeing.
* Thirst becomes a non-issue. Simply carrying a canteen of soda will be enough to keep you fully buffed with caffeine (and pissing like a horse) pretty much all the time.  
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* '''Extended drug buffs.''' This is almost useless, since most drugs are cheap and only required for short periods, but it is sometimes handy for rare drugs.
* Drugs last longer. Low doses of pot, crank and speed (and the buffs they convey) will stay with you for a bit longer.
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* '''Psilocybin.''' When properly managed, [[Drugs|psilocybin]] gives +5 [[focus]] in exchange for -1 [[Brains]] and -1 [[Reflexes]]. Iron Liver mutants find it difficult to maintain this, since IL resists psilocybin, but a camelfat mutant can trip for about an hour at a time with ease.
  
 
== Disadvantages ==
 
== Disadvantages ==
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* '''Increased withdrawal times.''' The two most used drugs are crank and speed, which can have dangerous [[Drugs#Withdrawal.2C_Overdoses_and_Heart_Attacks|strung]] effects that can even be lethal. Camelfat only slightly increases the length of the buff, but massively increases the duration of the strung.
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* '''Longer-lasting rads.''' Radiation poisoning and its debuffs are retained for longer in Camelfat mutants. This is both a passive annoyance and an active danger; having rads not wear off in good time while more are being applied can quickly add up to dangerous levels.
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* '''Poor economy.''' The fundamental trade of Camelfat is very bad; increased risk using major drugs is not worth the reward of extending buffs that do not need to be extended.
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* '''Incompatible with [[Iron Liver]].''' This is a huge problem; Iron Liver is an ''incredibly'' strong mutation with tons of great perks and synergies, and Camelfat's offering is unimpressive in comparison.
  
* Every time you catch a dose of strung (see [[Drugs]] for an explanation of strung) from cocaine or speed, it will stay with you much longer, and can pose extremely serious danger to you. The only thing standing between you and strung is your endurance, so it'd better be good. Unless you can use a detox kit, you'll find yourself sitting in your plane for a long time while you wait for both the drug duration and strung duration to wear off so that you can safely buff up again.
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Camelfat mutants should be ready to deal with rads quickly, and should also have good [[Endurance]]; if they don't, they'll never be able to use drugs safely.
* When buffing for combat, Camelfat's economy just isn't worth it. Greatly increased danger and inconvenience from using drugs is not worth a little bit of extra duration; fights that you buff up for usually aren't all that long, and drugs are quite cheap anyway.
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* Rads will persist for much longer, sometimes for absurdly long periods. Endurance helps with this, as does [[medic]] to use rad detox kits.
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* Overdosing on drugs is far more dangerous, potentially persisting through multiple revivals. You will need to closely monitor your dosages.
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== Notes ==
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Those who choose Camelfat should ideally be ready to carry and use rad detox kits and aspirin. Camelfat is also not a good mutation for those who do not have high endurance to ward off the side effects of drugs. No matter who you are, Camelfat is completely outclassed by [[Iron Liver]], which is a ''much'' better mutation. The only thing Camelfat has going for it between the two is convenience with thirst/craft buffing and the fun factor; walking around tripping for hours is kind of neat.
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== Appearance ==
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This mutation does not change a character's appearance.
  
 
{{MutationsListbox}}
 
{{MutationsListbox}}
  
 
[[Category:Mutation]]
 
[[Category:Mutation]]

Latest revision as of 04:56, 11 June 2019

Camelfat is a mutation that reduces a mutant's rate of thirst, and the speed that drugs and other effects pass through their system. Camelfat is a very unpopular mutation; it has been indirectly nerfed several times, and is incompatible with Iron Liver, an outright superior mutation.

Location

Camelfat's mutation tile is on the very first tile of the Sea of Dunes. Being deep in the desert, hot weather gear and radiation protection are required to reach it. At night, a light source will be necessary as well.

Advantages

  • Next to no thirst. Camelfat mutants never have to worry about thirst, and can get by drinking from water sources in zones rather than carrying water. This is a minor quality of life boost, and also indirectly reduces the mutant's time spent peeing.
  • Extended drug buffs. This is almost useless, since most drugs are cheap and only required for short periods, but it is sometimes handy for rare drugs.
  • Psilocybin. When properly managed, psilocybin gives +5 focus in exchange for -1 Brains and -1 Reflexes. Iron Liver mutants find it difficult to maintain this, since IL resists psilocybin, but a camelfat mutant can trip for about an hour at a time with ease.

Disadvantages

  • Increased withdrawal times. The two most used drugs are crank and speed, which can have dangerous strung effects that can even be lethal. Camelfat only slightly increases the length of the buff, but massively increases the duration of the strung.
  • Longer-lasting rads. Radiation poisoning and its debuffs are retained for longer in Camelfat mutants. This is both a passive annoyance and an active danger; having rads not wear off in good time while more are being applied can quickly add up to dangerous levels.
  • Poor economy. The fundamental trade of Camelfat is very bad; increased risk using major drugs is not worth the reward of extending buffs that do not need to be extended.
  • Incompatible with Iron Liver. This is a huge problem; Iron Liver is an incredibly strong mutation with tons of great perks and synergies, and Camelfat's offering is unimpressive in comparison.

Camelfat mutants should be ready to deal with rads quickly, and should also have good Endurance; if they don't, they'll never be able to use drugs safely.

Appearance

This mutation does not change a character's appearance.


Mutations
Racial Mutations AbominationChromemouthChudEmpathGenetic PurityHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing Smoke
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererRipperStenchTwitchy NervesSuperclotXray Vision
Joke Mutations Cat Ears • Caucasian • Third Nipple
Defunct Mutations Jammer