The Crack Mansion is a crackhead infested house in central Freedom City, commonly used as a grinding area by low level players. The Crack Mansion features an assortment of weak enemies, including crackheads, crackbabies and crackfiends, as well as several re-spawning loot containers.
The Crack Mansion has three floors; a large lower floor, a large second floor, and a single-tile outdoor rooftop.
The first floor (pictured) has it's entrance in the southmost tile. This entryway is the only way in or out of the Crack Mansion, barring the use of certain mutations or portals. The easternmost tile features a gin tub, which contains a re-spawning quantity of alcohol. Doors connect the two western tiles (the porch and yard) to the mansion proper. The tile to the immediate west of the gin tub contains the mansion's main and only staircase and entrance to the upper floors.
The second floor contains three re-spawning loot containers: a crate that spawns random artifacts in the northwest, a footlocker that spawns two articles of random clothing in the southwest, and a box that spawns trauma kits in the southernmost tile. Notably, the room containing the footlocker is behind a door, and slightly darker than the rest of the mansion. It is the only single exit room in the area that has a door. Propecia, a unique, weaker version of a babymomma, resides in the northernmost room - she drops a nanite healer.
The roof is a single room in area, and is outdoors. This means that it's lighting changes with the time of day, and it can provide advantages and disadvantages otherwise not present to players with certain mutations.
Crackbabies are largely harmless, even to weak or injured players. They're kind of adorable. Kind of.
Crackheads are usually non-aggressive inhabitants of the mansion that are armed with various weapons. Although they are usually not aggressive, they can be unpredictable and attack with no warning. Crackheads are capable of killing weak or unprepared players. Crackheads may be unarmed or may wield nail boards, various knives, and infected syringes, or anything else that they find laying on the ground. Crackheads armed with infected syringes should be treated with caution, as Ebola spreads quickly and can be lethal if left untreated. Crackheads will pay money for medical attention or rocks of crank and can be scammed as well, making them a decent source of money for players uninterested in killing them.
Crackfiends are tougher, more aggressive crackheads. They carry rebar swords, and are capable of killing most weak players. Otherwise, they are similar to crackheads.
As a popular grinding spot, the Crack Mansion is likely to contain several players at any one time. As difficult as it is to cope with the prospect of having to share an area with others, it happens. Be wary of more powerful players, or middling-exp players looking to fuck with people. There's also the chance that someone might try to blow up the entire joint for Fat Ratzo, be wary if you see anyone carrying a metal suitcase bomb.