Character Creation

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When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedom City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.


Life as an orphan

As an orphan, you can screw around in the game world without any serious repercussion. This is a good way to learn the layout of the world and learn the basics of combat. The downside is that you cannot gain any IP or Exp, or do any fun journals. When you think you have a grasp on things, go to the Freedom City Museum to the west of the crack mansion or, if you still have the flyer in your inventory or took one from a poor scrub, follow flyer to automatically walk there.

Dreams of Before

The items you pick up will give you a raw in the skill they would associate with, and decrease the cost of learning that skill throughout the game. For a full list of items, and what skill they represent, visit the Character generation items page. After picking up the items, proceed to an underground location and wait for the bomb. Possible underground locations include the library basement, the bottom of the lake, the porno shack, and the police station basement. So long as you are below ground level you are good.

You can also use the command wake anywhere to finish the character creation. However if you have not picked up any items or atleast 4, it will randomly assign you tagged skills and replace the slots of those you have not picked up.

The item locations are as follows. Note that to get into the Attic and Mom and Dad's room, you need to search. You can take the porno mags to set your sexual orientation in addition to the normal four skill items that you can take. It is optional, you can take one, both, or none. I advise both, it will come in handy. They will be removed from your inventory though if you leave the room they were in, so it's advised you head for them last.

A detailed map with descriptions can be found here.

Skill Item Location Core Stat(s)
Appraise City Times Sunny Sidewalk, 1 east from where you wake. Brain/Senses
Blades Pocketknife Abandoned Boxcar, 3 west of where you wake. Cool/Reflexes
Bombs Batch of firecrackers Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Brains
Chemistry Chemistry Set Your Room, 2 east and 1 up from where you wake. Brains
Climb Birds Nest Top of the Tall Tree, 1 east, 1 south, 1 southeast and 1 up from where you wake. Reflexes/Endurance
Clubs Baseball bat Vacant Lot, where you wake up. Brawn/Reflexes
Craft Tube of Glue Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Fish Fishing Pole Down By The River, 1 east, 1 south and 1 southeast from where you wake. Cool/Endurance
Fists Inflatable Boxing Gloves In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Brawn/Endurance
Flails Cup-and-Ball Vacant Lot, where you wake up. Brawn/Senses
Fuck Pair of panties Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Endurance/Senses
Hack Unix Book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Locksmith Fireproof Lockbox Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Brains/Reflexes
Medic First Aid Kit Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Persuade Dale Carnegie book Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Cool/Persuade
Pilot Toy Airplane Your Room, 2 east and 1 up from where you wake, in a toy chest. Brains/Reflexes
Pistols BB Pistol Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Quickdraw Pistol holster Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Repair Socket Wrench Abandoned Junction, 2 west and 1 north from where you wake. Brains
Ride Bicycle helmet Your Room, 2 east and 1 up from where you wake. Cool/Reflexes
Rifles Red Ryder Cowboy Carbine Your Room, 2 east, and 1 up from where you wake, in a toy chest. Cool/Reflexes
Scavenge Metal Detector Bottom of the River, 1 east, 1 south, 1 southeast, 1 east and 1 down from where you wake. Endurance/Senses
Science Glass beaker Bedroom, 2 east and 1 up from where you wake, on the floor. Brains
Sneak Ninja Mask Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Cool/Senses
Spears Broken Shower Rod Dead End, 1 east and 1 south from where you wake. Endurance/Reflexes
Swim Pair of Swimming Goggles In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Endurance
Teach Paradise Lost book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Throw Chewed-up baseball Spot's doghouse, 2 east, 1 south and in from where you wake. Brawn/Senses
Torture Brass Zippo Lighter Abandoned Boxcar, 3 west from where you wake. Cool/Senses
Track Scout manual Public Library, 1 east, 2 north and 1 west from where you wake. Senses
Wrestle Luchador mask Your Room, 2 east, and 1 up from where you wake, in a toy chest. Reflexes/Endurance
Whips Lil' Indy Leather Bullwhip Your Room, 2 east and 1 up from where you wake, in a toy chest. Reflexes , Senses


Fetish Item Location
Men Playgirl Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.
Women Playboy Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.


Dreams of Below:

This is the section of your life underground and is where you allocate your stats. All of your stats start at 8, and by using the following items you will gain a raw in the related stat. you get 14 points to allocate between them. Put points toward what your skills use. (Ex; If you use blades, add reflexes and cool, if you use whips, add reflexes and senses)

A detailed maps with descriptions can be found here.

First Room

Brains: Go board

Senses: Magic Eye

East of the First Room

Brawn: Weight Bench

Reflexes: Speed Bag

North of the First Room

Endurance: Stove

Cool: Droid

Character Types

Here a few types of characters that are fairly easy for a newer players.

Fists type: Take the boxing gloves, the socket wrench, the first aid kit, and the metal detector. Add 6 points in brawn and 4 in reflex and endurance. This allows you to always have your weapon attached, and is fairly good for somebody looking to kill stuff with their fists. Plenty of room for advancement with the ripper and abomination mutations.

Reflexes/Cool type: Take the pocket knife, the bb pistol, the first aid kit, and the metal detector. Add 6 in reflex and cool, and 2 in brawn. This build gives you the option between a gun and a blade, and has the brawn required to max speed on pistols. This can generally become a good character for killing zombies and tougher with a few simple mutations. A great choice for a starter character.

Whipper/Crafter type: Take the glass beaker, the lil' indy bullwhip, the metal detector, and the tube of glue. Add 6 in reflex and senses, and 2 in brains. This build gives you strong combat skills, as whip uses the same skills as dodge, and at the same time enables you to gain xp crafting things. Scavenge and science are good to have as the first helps you gain raw materials to craft with, and the second helps you craft and use research simulators. Finally, science weapons can become a second weapon choice. As you get more gym ip, get senses and reflexes to 18, then work on getting brains to 18. (Here is a very extensive guide on this character type.)

Support type: Take the socket wrench, the first aid kit, the tube of glue, and the lil' indy bullwhip. Add 6 points in brains and senses, and 2 in reflex. This build allows you to fix, craft for, and heal your buddies, with a bit of combat ability on the side. A little tougher for a newer player but very valuable overall.

For advanced character building tips, see the Simple character building guide and Character Building 2 - skillsets and starting packages